I love dogs. So how come videogames are
forcing me to kill so many?
Hotline Miami (2012, PC)
These dogs are nasty. In a game that
moves at breakneck pace, the dogs are the fastest and meanest things
around. Fists won't do, you need at least a melee weapon to put one
down. After your first 50 runs on a level are thwarted by one, you
will start to HATE them. After the next 50, you will be actively
pleased whenever you kill one. This is what Hotline Miami does to you
– it moves so fast that it bypasses rational thought, where
concerns over your sickening ultraviolence would reside, and goes
straight to the lizard-brain, the part of us that needs to see all
threats neutralised now now NOW. And I assure you, the dogs are the
number one threat.
Dishonored (2012, Xbox 360/PS3/PC)
This one is a dog-hater's dream. First
off, your base of of operations a pub called The Hound's Pit, which
doubles as Dunwall's premier hotspot for dogfighting. Although you
don't get to see any official dogfighting in the game, rest assured
you will be engaging in plenty of impromptu dogfighting. The dogs
that patrol with guards are sleek but vicious creatures, almost
reptilian, and are notably anti-social and
pro-ripping-your-throat-out. It’s interesting that in a game which
gives you the option (and actively encourages you) to play
non-lethally, dog kills don't count. You can merrily murder every dog
you can find, and still walk away from the game with a “Clean
Hands” achievement. All of which begs the question – what have
dogs ever done to Arkane Studios?
Far Cry 3 (2012, Xbox 360/PS3/PC)
Jesus, the number of animals I have
slaughtered in this game. I'm a one-man safari factory. There are
scores of species of animals populating Rakyat island, and thanks to
an essential crafting system the game encourages you to shoot every
last one of them in the face. It's basically a Teddy Roosevelt
simulator. As for the dogs, the game does go to great length to
explain that any dogs you see are rabid, and therefore killing them
is absolutely fine. I note it didn't make similar excuses for any of
the endangered cassowaries I took out.
Heroes of Might & Magic 3 (1999, PC)
Well, they were Hellhounds. But
Hellhounds are still hounds, I suppose.
Mark of the Ninja (2012, Xbox 360/PC)
“Hounds Slumber” is the fancy name
that Klei's excellent stealth game gives to smacking a dog in the
back of the head. The thing is, if you're rubbish, you end up
slashing at the dog seventeen times with your sword before it falls
over. Even if this happens, the game still flashes up “Hound's
Slumber”, as if you stabbing a dog repeatedly with a katana has
merely made it faint dead away. “He's just sleeping”, you tell
your delusional self. And on you blunder to murder more dogs. Such is the way of the ninja.
No comments:
Post a Comment